GAMIFICATION IN AN LMS
Learner engagement is key to increasing and maintaining continued usage of an LMS. Returning learners are very important because it essentially indicates a growing culture of learning and development within your organization.
Abara LMS sports an easy-to-use gamification feature that acts as an extension to traditional post-training certificates. It associates learning material completions with badges, points, and peer linked leaderboards.



WHY DO YOU NEED GAMIFICATION IN AN LMS?
An LMS is used for a variety of audiences including:
If you add age wise demographics to this mix, your organization’s age groups will encompass employees from Gen-X, Z, Baby Boomers, and everything in between.
Their views, motivation to start, continue, and complete learning is varied as one shoe does not fit all. While you may not need gamification as an incentive to encourage all learners to use your LMS often, you do need it for a part of your organization.
Further, your LMS can be used for:
We do not suggest all courses and all audience groups need gamification, but choosing an LMS which allows you to tap into the reward centers of a learner’s mind to get them into the habit of learning is a good idea.

GAMIFICATION IN ABARA LMS
Abara LMS has taken a well-reasoned approach to gamification within an LMS. Less is more to ensure that you don’t trivialize serious compliance matters, alienate specific user groups, and more importantly, treat your learners with the respect that they deserve.
Beyond your traditional certificates within Abara LMS which are suitable for some audience groups, we have included features to leverage three key aspects tied to human motivational dynamics:



GAMIFICATION FEATURES
We have used a combination of the following methods to tap into learner engagement and motivation.
TAKE A TRIAL TO TEST OUT GAMIFICATION WITHIN ABARA LMS
TAKE A TRIAL TO TEST OUT GAMIFICATION WITHIN ABARA LMS
